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Game Programming Gems 4 - Professional Game Development Techniques | Game Design & Coding Guide for Developers | Perfect for Indie Studios & AAA Projects
$57.75
$77
Safe 25%
Game Programming Gems 4 - Professional Game Development Techniques | Game Design & Coding Guide for Developers | Perfect for Indie Studios & AAA Projects Game Programming Gems 4 - Professional Game Development Techniques | Game Design & Coding Guide for Developers | Perfect for Indie Studios & AAA Projects
Game Programming Gems 4 - Professional Game Development Techniques | Game Design & Coding Guide for Developers | Perfect for Indie Studios & AAA Projects
Game Programming Gems 4 - Professional Game Development Techniques | Game Design & Coding Guide for Developers | Perfect for Indie Studios & AAA Projects
Game Programming Gems 4 - Professional Game Development Techniques | Game Design & Coding Guide for Developers | Perfect for Indie Studios & AAA Projects
$57.75
$77
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Description
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!
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5
Intended for the intermediate to advanced game programmer, this is a book that will literally have something for everyone. It contains sixty-two 'gems' that is, articles on how to some particular aspect of game programming. Sophisticated game programming is probably the most complex programming there is. And this book goes into some pretty sophisticated programming details. It is written by a collection of the best in the business today.For instance:3.1 - Ten Fingers of Deaty: Algorithms for Combat Killing5.11 - Heat and Haze Post-Processing Effects7.2 - A Simple Real-Time Lip-Synching SystemThere is no question that the main driving force for faster computers is to make for more realistic gaming. And the faster computers allow more sophisticated programming to be done to make the grass wave realistically.This is probably not a book you're going to sit down and read from cover to cover. You'll probably scan through and read the ones that are applicable to just what you need to do next. But then in a couple of weeks, in a couple of months....

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