Our family enjoys this game because unlike a mind numbing candyland type game, there’s some strategy that parents can employ! We got it for our 3.5 year old. She doesn’t yet understand the strategy, but she understands how to play and enjoys it! It only takes 15 minutes to play. Fun to introduce kids to a game that we enjoy playing (the adult version is awesome!).This is our favorite game to play with our 4 year old. It’s actually enjoyable for adults and my kiddo has really started to understand the strategy. I’ve given it as a gift to my sister and recommended to many friends too!Carcasone with no farms …. Yes pleaseI was excited to buy this game since I'm a fan of Carcassonne and other similar games. I have a 3 year old and bought this in preparation for his graduation from Candyland and other mind numbing games to something a bit more bearable for my adult tastes. So, I'm going into this possibly a bit of a gaming snob.Immediately I was impressed by the quality of the product. I let my son "play" with the pieces as I opened the box. The pieces are very large, heavy, and durable most likely able to withstand abuse from younger children who may not be as tactful when handling game components. There was also a fair amount of pieces, so game length is a sweet spot where its long enough to have fun and let the game unfold, but not too long where it drags on. The art was in style with the original Carcassonne with some additional details and colors that I would imagine would be well received by kids.The game is played a bit differently where kids wearing different colored outfits are running along the roads and every piece is a 4 sided option with some ending roads, some turning, and some continuing straight. No puzzle piecing pieces together - every piece fits every other piece, so even small kids who may not grasp the concept of continuing a road can participate by placing pieces wherever they want. The goal is to end roads with people wearing your color so you can place your follower/meeple/kid/gamepiece on them. First one to get rid of all their pieces wins. Simple.My 3 year old was capable of playing. He had no strategy whatsoever and didn't really care about winning or losing. He just wanted to place the roads down and "make people walk" on them. But he managed to finish 2 games, which is a testament to the game's design around simplicity. All I would recommend is the kid be able to know colors and the concept of turn taking. With age I'm sure he'll be able to play more legitimately with strategy and that's where I would imagine things will be more fun. Not to say the game wasn't fun, but games like this are fun because its about how your pieces interact with other people's and how our decisions ultimately lead up to the game's ending, which I'm sure will lead to some great times as soon as my kid is old enough.This is what I was looking for.Having only recently gotten into board-gaming, I immediately set my sights on "heavy", strategy-focused board games. Unfortunately, those almost all proved to be too intense for my wife, and so my new goal is to get my daughter into strategy games, so I'll have someone to play with. :)Unfortunately, so many kids games are luck-based, relying on dice or spinners (I hate spinners) while not requiring a single ounce of skill. Candyland, Sorry, Chutes & Ladders - these are the bane of our existence...With my daughter recently turning five, I wanted to find a game for her would require her to think, to plan ahead, to strategize, and to consider aspects of the game happening in her peripheral. This game does just that. It's hard for her, and that's just what kids need - a challenge.Gameplay is ridiculously simple - draw a tile, and place it anywhere on the board. If your newly placed card finishes a road on which kids are shown playing, you place meeples matching the colors of those children on their icons. The first player to have all (8) of their meeples on the board wins the game.A kid of course draws a card, sees their color depicted on the tile and gets excited. But the ability to plan ahead and strategically aim to place that or other tiles in order to score points doesn't come as naturally. Furthermore, seeing where another player is close to earning points and strategically playing to earn points alongside them (a closed road allows ALL players to place meeples where applicable along said road) is a difficult gameplay tactic for kids to grasp. But, as I see it, losing a few games - and helping the kids to understand where they could have taken advantage of opportunities - will open them up to those concepts and help them learn.The only down-side I've experienced is, since this game isn't really "branded," it doesn't contain any relatable elements to encourage my kid to play. I have to wonder if a "Disney" version of this game would do wonders to get my daughter to play it more often. Still, I encourage play often, and watching her eyes flick over the ever-building town of tiles as she thinks about the questions I pose to her during play is exciting.Great game…but would be better if it was sent with all the pieces. Game arrived with three missing pieces (men). Hoping this can be addressed!The original Carcassonne was simplified to be playable by kids, but it was simplified to such a degree that there are barely any meaningful choices to make, it's pretty much a game of luck to see who gets the cards with their color first. If I wanted pure luck I'd play Monopoly Junior, which is at least a bit more interesting and teaches the kids to deal with money and numbers. Not worth the price.A simple adaption to make this game easier, but still strategic even for adults.I have played the full version of the game with family and enjoyed it. I was looking for a board game to help me entertain four kids on a stopover! I chose this one based on reviews and boy I was NOT disappointed. Bear in mind these kids were a) not native English speakers b) aged between 6 and 13 c) hardened smart phone app gamers!However, after a quick 5 minute YouTube intro (do find it - it is well worth while) we got them going and they loved it. They played for about an hour which is pretty good for the 6yo. Later times they returned in twos, threes, with a parent etc.The best features are:Game length is perfect for kidsThe tiles are visually appealing - but the space needed is not excessiveThe meeple tokens are nice tooGame play is simple to learn - but you can deepen your strategy - though there is a bit of luck involved - Good combo!It is not too combative and has no depiction of violence of battle. That said there is a winner (and therefore losers!)Whilst not a game to be played addictively, it is one kids return to from time to time and enjoy the fun of it!Finally, a good price!What could be improved - first of the instructions - they are not well written Better go to YouTube and watch someone play for a few minutes. Drawback is that it is only up to four players - no more. Also, not so much fun when just two players. Ideal for 3 or 4! There could have been some variant to the rules (e.g. like an inverse game where you aim to keep your meeple off the board rather than set them down, but it doesn't quite work!I am being fussy - its a great game and I fully recommend it to anyone with 3 or four kids to entertain.My First Carcassonne is absolutely brilliant for playing with young children. I play with my 4 year old and after only a couple of games she is starting to think more strategically and I can see her skills developing. It's beautifully designed and it's great to play board games that don't rely on the roll of a dice! We love it and I can see us graduating on to the adult version in a couple of years.My four-year-old greatly enjoys playing with this game, although he won't actually play by the rules as written. We divide up the coloured tokens and then take turns placing the tiles. He is not yet willing to actually place the tokens on the tiles when roads are completed, as the rules suggest, so we just place tiles until we run out. He likes to see which different coloured people are on the tiles. To be honest, this is much better turn-taking and rule-following than I've seen with other games, and he does really seem to enjoy it, so I'm in no hurry to change anything.The components are well made and will stand up to repeated play with a pre-schooler.Very simple concept, but makes play very random. Any tactics are too complicated for young users, but also very limited. I expected a game that related more closely to Carcasonne’s main game so that players could progress more naturally from one to another. Definitely over-priced for the box contents and limited game play.Got this for my 4 year old niece for her birthday and she loved it. Wanted to play straight away. She understood the rules and even beat us 3 grown ups who were really trying!