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1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights
$44
$80
Safe 45%
1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights 1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights 1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights
1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights
1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights
1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights
1775 Rebellion American Revolution Board Game - Strategy War Game for 2-4 Players (60-120 Min) | Perfect for History Buffs & Family Game Nights
$44
$80
45% Off
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Description
Birth of America 1775 Rebellion The year is 1775. The American colonies have begun to stockpile arms and organize militia in outrage over new taxes imposed upon them by Great Britain. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston. The American Revolution has begun! Now you and your friends command the armies of the British Redcoats, English Loyalist, German Hessians, American Regulars, Patriots, French Regulars, and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key cities and forts. Share the fun in this light and fast paced multi-player game! 1775 is an area control game that is great for head-to-head or up to 4-player team play. Fun - Quick play without waiting.Teamwork - Interactive play allows for group objectives and decision making. Simple - Easy to learn rules. Can be played with younger ages when teamed with a parent.Educational - Learn about this important chapter of American and British history.Strategic - Command your armies to change the course of history. The perfect introduction to historical boardgames! 200+ Wooden Unit Cubes, 20 Large Custom Faction Dice 1775 Rebellion contains 205 Unit cubes and 16 Battle Dice for the 7 Factions in the game: 35 Red British Regulars, 2 Red Battle Die45 Yellow Loyalist Militia, 3 Yellow Battle Die40 Blue Continental Army, 2 Blue Battle Die45 White Patriot Militia, 3 White Battle Die12 Orange Germain Hessians, 2 Orange Battle Die10 Purple French Regulars, 2 Purple Battle Die18 Green Native Americans, 2 Green Battle Die Large 950x480mm Mounted Map 1775 Rebellion contains a large 6 panel mounted map that includes the original 13 Colonies, Nova Scotia, Quebec, and the Great Lakes. This is an exact satellite representation of the colonies as perceived by the peoples of the time. Historical Scenarios In the 1775 Rebellion Rulebook there are historical scenarios and an In-Depth Historical overview of the revolution included. How To Play Setup: Game starting units pictured on the map. Players vie for control of as many colonies as they can. The game ends if a truce card has been played by all factions of one or both sides. The game is won by the side that controls the most colonies. Games can end in a tie. Step 1: Reinforce and Plan Take 4 Units from your supply and all of your Units in the Fled section of the map into Colonies your side controls. Then choose your Movement and Historical Event cards. Step 2: Move Move armies based on the Movement Card you chose. You can move entire armies or just single units if you are brave. Step 3: Battle Gain Battle Dice based on which units you have in the fight. Each colored unit type has its own colored Battle Dice with a unique combination of Hit, Command, and Flee faces. Roll the dice and apply the results. This battle system is very quick. Reviewer Quotes "Well 1775 Rebellion, I'm just going to say straight out. This is a fantastic game, I Really Really like it" Tom Vasel - The Dice Tower "Tantrum House gives 1775 two thumbs up!" Sara Meadows - Tantrum House "I love how all 4 factions are different from each other, they are thematic, fun to play and all have a different feel" Dan King - Game Boy Geek "Nonetheless, the game is a great educational game and much is to be learned just by reading the event cards and the history section of the rule book. It is also a great game for families to play on an afternoon. All ages can have a blast with this and I can see schools using it as a tool to make history fun. Once again Academy Games has scored a victory and 1775 should go down as a classic game!" Richard Martin - Armchair General 1775 Rebellion: The American Revolution 1754 Conquest: The French and Indian War 878 Vikings: Invasions of England Freedom: The Underground Railroad Add to Cart Buying Options Add to Cart Add to Cart Customer Reviews 4.5 out of 5 stars 115 4.5 out of 5 stars 65 4.6 out of 5 stars 94 4.5 out of 5 stars 2 Price $80.00$80.00 — no data $80.00$80.00 $25.00$25.00 Series Birth of America Birth of America Birth of Europe no data Player Count 2-4 2-4 2-4 1-4 Play Type Head to Head or teams of 2 players Head to Head or teams of 2 players Head to Head or teams of 2 players Solo or Coop gameplay Quick Description 1775 The American Revolution. The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. 1754 The French and Indian War. The year is 1754 and France and Britain have thriving colonies in North America. New England has begun to expand west, from their settlements along the eastern seaboard, into the Ohio River Valley. 878 The Invasion of England. Play as the invading Vikings or the English nobles who are trying to withstand the invasion. Freedom - The Underground Railroad is an engaging cooperative game about a pivotal time in American history!
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Features

1775 is an area control game that is great for head-to-head or up to 4-player team play.

1775 Rebellion is the second title in the Birth of America series after 1812 - The Invasion of Canada.

The perfect introduction to historical and strategy boardgames!

2014 Origins Wargame of the Year, 2013 Boardgamegeek Golden Geek Award for Best Wargame

2-4 Players, 1-2 Hours, 10+

Reviews
*****
Verified Buyer
5
At first glance, 1775 Rebellion doesn’t look like a war game. The Academy Games release comes with a bright map, suspiciously Eurogame looking cubes, and a fairly simple rule set. But make no mistake, behind the candy-colored facade lies a war game with solid decision making and deep play.Opening the box reveals a bright, clear map of the 13 American Colonies and Eastern Canada. The game map is slanted, reminiscent of Avalon Hill’s 1776. Colonies are colored to show which regions lie within each colony. Armies are represented by colored cubes. Each of the four main factions (British, American, and their respective militias) come with a deck of cards that determine their actions each round. Each group, along with possible allies (Natives, French, and Hessian) come with custom dice to represent the outcomes of battles. This is a nice touch since the British and French are deadlier and more steadfast, than their battlefield counterparts. Overall, the components are top-notch, some of the best I’ve seen in a wargame.Rounds follow a simple order of reinforce, play card, move, fight, and draw. Order for each round is random and is done by blind draw by pulling colored cubes. From there, your cards give you options to move a certain number of armies a certain number of regions, or armies could move by boat. Event cards add flavor by allowing Benedict Arnold to have an American army defect to the British side or the Declaration of Independence to inspire the Americans to stand their ground. The goal of the game is to control a colony by having only your allies in the colony (not necessarily in every region). One of the unique aspects of the game is the dice system. As I mentioned, British and French troops are deadly accurate and strong willed. Meanwhile, militia troops are more likely to run off to live to fight another day. This perceived disadvantage can actually be beneficial when you realize your 6 American militia that ran off last turn suddenly show back up along with your usual pool of reinforcements. It’s a simple way to showcase the warfare of the conflict. The game can be decided anywhere from the end of round 3 on by the play of truce cards. When one side plays all their truce cards, the war ends and the victory is the one that controls the most provinces.At first glance, the strategy appears simple. The Americans are strong in Massachusetts and the South. The British control the North. Solidifying forces and pushing from the South (American) or North (British) seems obvious, but cards can change all that. In the review game, the Americans nearly turned the tide of the war by drawing a sea invasion card that allowed them to land in Maine and Nova Scotia. The British got their last colonial point by pushing into Maryland. The cards and dice ensure the different games will allow different strategies to appear. The quick game play also allows it to get to the table more often.I’ve played this game against people and solo. In none of my games have I had the winning side ahead by more than 2 colonies. In the solo game I played to do this review, the game came down to the final turn of the final round. The British start off with more colonies, but the Americans have formidable forces in particular areas. The game is very well-balanced.This may not give you the hardcore mental exercise of a GMT or Multiman wargame, but this is a fun game to play in one sitting. It’s well-balanced, very strategic, and great to look at on the table. If you have any interesting in the American Revolution or simply want a lighter war game that packs a punch in a smaller time frame, you’ll be well served to pick this game up. I've used this in my classroom with 5th grade students to great success. It's an excellent teaching tool as well.

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